🏹 Apex Legends
Apex Legends™: Marked Patch Notes
INTROWelcome to the latest season of Apex Legends: MARKED. In addition to Bloodhound’s rework, buffs to Loba and Rampart, an energy weapon systems overhaul, and brand new Corrupted Attachments, we’re also bringing you a World’s Edge map rework, quality of life tweaks, and a slew ...
INTROWelcome to the latest season of Apex Legends: MARKED. In addition to Bloodhound’s rework, buffs to Loba and Rampart, an energy weapon systems overhaul, and brand new Corrupted Attachments, we’re also bringing you a World’s Edge map rework, quality of life tweaks, and a slew of balancing changes. All of this is in pursuit of evolving Apex Legends into the best, most competitive Battle Royale out there. This season is going to push you and your squad to be the best you can possibly be, so get ready to group up, gear up, and dive into MARKED when it drops on August 4th, 2026!MATCHMAKING TESTSIn Season 29, we ran two matchmaking tests — 1-Tier Premade Restrictions and Diamond+ Solo-Queue-Only — to experiment with variables to potentially use to address player frustrations in Ranked. Thank you to everyone who engaged with the tests and for the feedback you provided; it’s integral to helping us shape the future of the game mode. We are actively analyzing and evaluating the data from these tests, and are in the process of writing an upcoming blog to discuss the results and next steps. Keep an eye out for the followup comms in the coming weeks.SERVER STABILITYWe've beefed up our servers in Season 30. While not everyone will notice the difference, many players should experience increased stability, less lag, and lower chances of slo-mo servers across all game modes and regions. We're always working to improve the competitive experience for our players and, while these changes often take place behind the scenes, we’re excited to provide a noteworthy improvement for you all!GAME UPDATESWorld’s EdgeDev Note: We feel World’s Edge is in a solid place competitively, and have seen the sentiments echoed throughout the community, so our focus in updating the map was reducing disparity between POIs and delivering on players’ frequently requested changes, such as the return of Sorting Factory and Construction Stacks. To complement Bloodhound’s rework, we leveraged the new POIs in this update to move Bloodhound’s story forward in a meaningful way.East VillageEast Village: Added additional rock and tree cover in open areas around the POIEast Village: Modified the terrain at the base of the Dam for less punishing traversalEast Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer)Tree Settlement replaces The TreeWar Camp replaces Survey CampSorting FactorySorting Factory: Added a central connection to the train tunnel to keep this rotation from Lava SiphonSorting Factory: Modified platforms to keep Lava Siphon's bridge leading to Fragment EastSorting Factory: Added a new tunnel and vertical zipline connection to enter the POI from the southwest near Tree SettlementSorting Factory: Added new platforms and ziplines around each train tunnel exit for smoother traversalSorting Factory: Added new train cars on the tracks in the station buildingUpdated Monument/FragmentMonument/Fragment: Restored the stacks/construction building at Fragment West to spread out combat at FragmentUpdated LandslideLandslide: Merged Big Maude with Landslide to improve viability as a landing locationStacks/Lava City: Restored the original camp that existed before Big Maude and placed additional cover nearbyStacks/Lava City: Placed additional platforms and buildings around the outskirts of the POI to improve rotations and endgamesCountdown: Improved quality of loot in the underground vaultHarvester: Adjusted collision on the angled rooftops of the long modular buildings to prevent slippingFixed a large amount of bugs, rat spots and navigational issuesMap RotationsDev Note: To maximize the spotlight on the World’s Edge glow up, and to give you an opportunity to better familiarize yourself with the changes, we are modifying the map rotations within the first week of the season, after which it will return to the map rotation listed below.Tuesday August 4thRanked: World’s Edge for 24 hours, then back to normal 4.5 hour rotationPubs: World’s Edge for 24 hours, then back to normal 90 minutes rotationSaturday August 8th - Sunday August 9thRanked: World’s Edge for 48 hours, then back to normal 4.5 hour rotationPubs: No change, normal 90 minutes rotationPubs & RankedWorld’s EdgeStorm PointE-DistrictMixtape 8/4/26 - 9/15/26TDM: Fragment East, Skull Town, Monument, EstatesControl: Caustic, Labs, Barometer, LabsGun Run: Monument, Estates, Fragment, Skull TownWildcard8/4/26 - 9/15/26Kings Canyon WildcardE-District Wildcard Divided Moon Wildcard Revamped Power JourneyDev note: Over the lifetime of Apex, Looting has changed substantially. A rising problem we wanted to address with these changes was the loot inflation and ease that players have around finding very high quality loot. In many cases, progressing through a match could feel like a quick spike at the beginning or mid point of the match and quite flat afterwards.We’ve overhauled several systems that were added over the past few years to shape a more engaging and straightforward loot chase for players. The spawn rates of high tier loot have been reduced across all maps, meaning that finding a rare Attachment will be a ‘rarer’ occurrence, and will signal a real shift in the power of your weapon.Arsenals provide a consistent way to get the guns you want, but can disrupt the game start by luring players into hot drop contests in the open spaces around Arsenals. Arsenals are now time locked, similar to EVO Harvesters. This ensures that they are available early game when you want them, but that your earliest fights off the drop are supplied only by what you can loot from the map. Unique loot sources such as Wildlife, Vaults, MRVNs, Ticks, and Rollers are still present but provide reduced quality of loot.TL;DR: Spawn rate of high tier loot has been reduced across all maps, which should shape a clearer and more cohesive looting experience.WorldPurple attachment spawn rate reduced across all game systemsOverall attachment spawn quantity remains the sameArsenalsArsenals are disabled at match startArsenals activate at the same time as Evo Harvesters.Minimap and In-World icons are hidden until activation.Reduced the amount of Arsenals per POIUpgrade PanelUpgrades one attachment slot by one tierProvides an Optic if the weapon is missing onePurple is now the max upgrade tierUpgrade panels reactivate after Bin Reset.Bin ResetRemoved Mythic BinsRemoved Gold BinsNo longer upgrades loot to a higher tier on resetFlyer & Prowler DeathboxesRemoved possibility of gold tier lootGold Tiered LootGold Attachments removed from the loot pool4-10x Threat Sight unaffected by this change.Gold Attachments removed from Gold WeaponsGold Backpacks removed from the loot poolHot-Zone has been removedSupport and Assault Legend Perk BinsRemoved Extended Supply BinsRemoved Weapon Supply BinsLoot RollersRemoved possibility of gold tier lootSpawn fewer attachmentsUpdated cycling rollers to cycle through white tiered loot as an optionLoot TicksSpawn fewer attachments and weaponsSpawn more consumablesMap POIsWorld’s EdgeLoot VaultsBlue attachments addedAdjusted to spawn more attachments and Amps, fewer backpacksMirage A TroisRemoved possibility of gold loot rollersReduced chance of purple loot roller spawn from starting the partyTrialsReduced overall tier of loot received from completing the trialsOlympusFight NightReduced number of loot roller spawns to 5 (was 7)Removed possibility of gold loot rollersReduced chance of purple loot roller spawnIcarus BridgeBlue attachments addedAdjusted to spawn more attachments and Amps, fewer backpacksPhase DriverRemoved possibility of gold loot rollersReduced chance of purple loot roller spawn from activating the Phase DriverMRVNsReduced MRVN spawns to 12 (was 24)Removed MRVN Arm dropsMRVNs are now single useWildlife (Prowlers & Spiders)Removed attachment smart loot from all Wildlife dropsWill now only drop healing and ammo when killed**For more information about the design approach and intention behind weapons systems and Legends changes, please read our recent Designer’s Notes.UI Stat OverhaulDev note: We are updating how Weapon Stats are shown in game to improve transparency and readability of gameplay in Apex. You can now explore with greater detail than ever the unique stats and performance characteristics of each weapon. By exposing these stats and allowing players to examine how different attachments impact weapon performance, players can make more informed choices in-game quickly. Presenting this greater information with visual refinements is part of our effort to improve Onboarding and clarity of gameplay for all players.While in Lobby:New Playground tab available via Legend Locker > WeaponsAllows for you to preview information about the weapon, what attachments can go on the weapon, and how those attachments affect that weapon’s stats.Changes here do not affect any in-game weapon behaviors.While looking at a weapon or attachment in the world or inventory:Weapon Loot Cards:The loot card now shows a detailed breakdown of a weapon’s damage, ideal range, rate of fire, firing modes and weapon specific gameplay information.When looking at a weapon to swap, the loot card now shows a quick comparison between the weapon you are holding and the weapon you would pick up.Can be disabled by changing Interact Prompt Style from Default to Compact.Attachment Loot Cards:For attachments that can be equipped onto your weapon, the loot card now shows the stat change that will occur when equipped.Can be disabled by changing Interact Prompt Style from Default to Compact.Corrupted AttachmentsDev note: Corrupted Attachments provide players with a meaningful choice when they are equipping their guns. Providing a unique blend of big buffs and negative stat trade offs will reshape a weapons performance and specialize its power. Limited to one Corrupted Attachment per weapon, players must make tactical decisions about their preferred loadouts. Need an absolute bullet hose for those close r...
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