🩸 Dead by Daylight
10.2.0 | PTB Patch Notes
FeaturesSurvivor Intent SystemSurvivors can send and receive text messages during a matchBy pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel8 messages are available for players to select and se...
FeaturesSurvivor Intent SystemSurvivors can send and receive text messages during a matchBy pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel8 messages are available for players to select and sendHovering the message, and releasing scroll-button/right, will send the messageInputs are customizableSent messages are shown to all Survivors, next to their information on the left side of the screenMessages are predefined.Players can customize on Settings their messages selectionOn Match Details, Players can mute and unmute any other player during a matchMuting is not communicated to the muted playerOn Settings, players can deactivate the system, if they want to opt outOn Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opt outFor reducing spamming, a 1s cooldown is applied when players send messages too quickly.If a player keeps spamming, their cooldown will increase up to 5 seconds.Waiting before sending new messages will reset the cooldown to its shortest duration.The "Gameplay" section has been added to Settings.The options for the system are on the Gameplay Tab, under "Messages"Abandon, Surrender, End TrialAbandon OptionSurvivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to AbandonSurvivor is considered AbandonedKiller Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)Killer is considered AbandonedSurvivor outcome depends on what state they were in when the Killer AbandonedSurrender OptionSurvivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)Survivors are considered SurrenderedEnd Trial OptionKiller Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)Survivor outcome depends on what state they were in when the Killer Ends TrialDev Notes:Intentions are as follows:Options to leave result in clearer outcomes for both rolesRemove problematic conditions that encourage negative gameplay behaviourLower the frequency of players leaving an ongoing matchContentKiller Perk UpdatesAgitationWhile carrying a Survivor:You gain 14/16/18% Haste. (was 6/12/18%)Your Terror Radius is 12m larger.Iron GraspWhile carrying a Survivor:Their wiggle is 75% weaker.They wiggle 10/11/12% slower. (was 4/8/12%)Dev Note: We want to modernize the lower tier values of a few older perks to make them feel closer to what new players can expect long term.Bitter MurmurWhenever a Generator is completed, you see the Auras of Survivors within 20m of it for 8s. (was 16m and 5s)When all Generators are completed, you see the Auras of all Survivors for 10/12/14s. (was 5/7/10s)DeerstalkerEvery 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)While a Survivor sees your Aura, you see their Aura.Fire UpWhenever a Generator is completed, earn 1 Token, up to 5.For each Token:You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)You damage Generators 6/7/8% faster. (was 4/5/6%)You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)You basic-vault Windows 6/7/8% faster. (was 4/5/6%)Game AfootWhile chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.Spies from the ShadowsWhenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)UnboundWhenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)Dev Note: Number improvements to Generic perks and perks impacted by Diminishing Returns.Help WantedWhenever you damage a Generator, it is compromised.When that Generator is completed by Survivors:Your successful basic-attack cooldowns are 25% shorter for 100/110/120s (was 40/50/60s)Generators not being repaired regress at 150% speed for 100/110/120s (NEW)Other Generators lose compromised. (NEW)Up to 3 Generators can be compromised at a time. (was 1 Generator)Machine LearningWhenever you damage a Generator, it is compromised.When any compromised Generator is completed by Survivors:You gain 10% Haste for 40/50/60s (was 8%)You gain Undetectable for 40/50/60sOther Generators lose compromised. (NEW)Up to 3 Generators can be compromised at a time. (was 1 Generator)Dev Note: Compromise perks require precise setup and the loss of a Generator. We weren't entirely happy with exactly how precise, being able to compromise 3 Generators should allow for a bit more flexibility in how they're activated. While improving the bonuses they provide aims to make the work feel worthwhile.Dark ArroganceYou basic-vault Windows 15/20/25% faster.Your basic-attack recovery is 15/20/25% faster. (NEW)Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)Dev Note: We found the downside of this perk to be very thematic but felt the bonus gained in return lacking. We want it to feel like a worthwhile trade-off.Dead Man's SwitchWhen you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)Dev Note: We found the combination of Dead Man's Switch with effects that caused brief forced interruptions lead to uninteractive moments. However we like the effect provided by Dead Man's Switch, when a Killer actively pressures Survivors off of Generators.Dissolution3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)Hex: Blood FavorWhen the trial starts, a Dull Totem ignites.Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)Dev Note: We found the combination of Dissolution or Blood Favor and Killers that can use their power to quickly get an injury to be unhealthy. Additionally Blood Favor while strong in chase also happened to have the secondary benefit of denying pallet saves.DistressingSurvivors within your Terror Radius repair 6/7/8% slower. (NEW)Your Terror Radius is 30% larger. (was 20/23/30%)Dev Note: Distressing not providing a tangible benefit outside of a Terror Radius change can make it not feel like a real option outside of very specific builds. We've added a dedicated slow down effect to give a reason to select it on it's own. It's a simple passive slow down aimed primarily at newer players who've yet to unlock some of the better slow down options.DominanceThe first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)It is blocked for 25s. (was 8/12/16s)That Survivor screams. (NEW)You see their Aura for 3/4/5s. (NEW)Dev Note: We didn't like that this perk inadvertently punished players for opening chests, as it was primarily intended as a totem defense perk. Currently Dominance can be quite hard to keep track of as your Totems silently become blocked. We want to give you extra information on who knows your totem is there, and where they're running off too afterwards.Hex: Nothing but MiseryAfter you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)Whenever you damage a Survivor with a basic-attack:They gain 5% Hindered for 10/12.5/15s.They vault 10% slower for 10/12.5/15s (NEW)Dev Note: We found that the hex took too long to get for the benefit that it provided. We've reduced the overall requirement so it should come into play earlier in a trial. To further encourage Survivors to cleanse the totem, we've added a vault speed reduction. Previously with perks we've only ever increased vault speed so we're keeping a close eye on this one to see how it lands.Hex: Thrill of the Hunt (Rework)The first time you hook a Survivor, a Dull Totem ignites.When you hook a Survivor, block all Hex Totems for 6/7/8s for each lit Hex Totem.Dev Note: We found Thrill of the Hunt created strong passive value. Requiring very little work from the Killer to reset a large amount of progress from the Survivor. Our intention with the rework is to maintain the perks defensive capability but in a much more active way.InsidiousAfter being idle for 2s, you gain Undetectable. (was 3/2/1s)Whenever you act, this ends after 6/7/8s. (NEW)Dev Note: Outside of basement dwellers and Hallucination imposters Insidious has struggled to find it's place in the fog. We found it's effect iconic, but lacking. The intention behind the linger is to provide more opportunities to mind game certain areas.Knock OutWhenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 3/4/5s. (was 6m and 5%)This ends early if the Pallet is broken. (NEW)Dev Note: We want Knock Out to feel impactful in those cases where Survivors don't loop around pallets. We've increased the range to account for some longer loops, as this should only impact players who intentionally run away from a pallet. We've also updated the removal effect to now also end the Hindered early if the pallet get's broken, even if it's already been applied.RavenousThe first time you hook each Survivor, you earn 1 Token. For each token:Gain 4% Haste while carrying Survivors. (NEW)Hook Survivors 4% faster. (NEW)When you have 4 Tokens, all Survivors:Scream.Gain Exposed for 80/85/90s. (was 40/50/60s)Dev Note: Hooking each Survivor once can be a difficult task. We want the reward to feel impa...
SURSA ORIGINALĂ
Community Announcements
Vezi articolul original →