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💥 Team Fortress 2

Team Fortress 2 Update Released

📅 06 octombrie 2026 👤 Valve ◉ 10 vizualizări ◷ 2 min de citit
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom); * F...
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom); * Fixed view jitter that occurs and persists when playing for extended periods of time; * Fixed snd_mix_async from crashing the game; * Fixed sv_parallel_sendsnapshot; * Fixed Marshlands contract not activating; * Fixed the Skeleton Crew not hiding the Sniper bullets; * Fixed the Bone Chiller not hiding the correct bodygroup; * Fixed additional bodygroup settings for styles not being applied to disguised Spies; * Updated the Bounty Hunter's Brim to fix a problem with the materials; * Updated the Clowning Cowl; * Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses; * Fixed texture warping on the Tucked style; * Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills; * Updated Marshlands to use mp_winlimit 2 like last year; * Updated the numbers required to complete the Scaredy-Cat bonus objectives; * Updated quest objectives for Outburst (VSH); * Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon; * Custom Maps; * Increased various limits for new custom maps; * Added -notjuncsdetail option to VBSP; Missed from the Halloween update: * Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props;
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