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DayZ Badlands | Dev Blog (Week 70) | Wishlist now!
Salutations, Survivors!Welcome to our third dev blog for the DayZ Badlands expansion! In case you are wondering why this dev blog came early, we mentioned in the last article that we would be doing one every 3 weeks instead of 4, as a compromise between our original plan and the ...
Salutations, Survivors!Welcome to our third dev blog for the DayZ Badlands expansion! In case you are wondering why this dev blog came early, we mentioned in the last article that we would be doing one every 3 weeks instead of 4, as a compromise between our original plan and the schedule we had for DayZ Frostline. This particular dev blog serves as an extension of the previous one, where we talked extensively about civilian clothing. This time around, we are getting into military and higher-tier gear, as well as some new melee weapons that you will see in DayZ Badlands. We have also snuck in a small firearm. This dev blog was primarily written by our colleagues on the art team. We really enjoy putting these dev blogs together, and if you have not already, please wishlist DayZ Badlands. Your support means a lot to us.Without further ado, let’s get into it!Disclaimer The information shared in our development blog reflects a work in progress. The details discussed are subject to change before release. We intend to share these progress updates to provide some insights into the development process and foster community trust. Thank you for joining us on the road to Nasdara!Regional Uniforms for NasdaraFor police clothing, we created a short-sleeved uniform shirt with a lightweight silhouette, using shoulder epaulets, chest pockets, and a classic collared cut to keep it readable as police gear at a glance. We also explored several iterations of the local police patch, using real regional police badges, shield shapes, circular emblems, official signage, and local typography as reference. The final direction keeps the look official, but fictional enough to belong to Nasdara.A short-sleeved uniform shirtOn the military side, the OBR and FNO uniforms cover two different roles. The OBR uniform has a more standard field-uniform feel, with practical details like roll-up sleeves, epaulets, and flap pockets. The FNO jacket is more specialized, built around a longer field-jacket silhouette with a hood, fishtail back extension, drawcords, and a night desert camouflage pattern.OBR UniformsCompared to the greener woodland gear seen in Chernarus and Livonia, these uniforms use more beige, olive, faded blue, and night-desert tones. The wear treatment also leans more into dry dust, faded fabric, and sun-exposed materials, helping them feel more at home in Nasdara without losing the grounded DayZ style.FNO Night Desert Camo Uniform Art Direction of DayZ BadlandsBeyond the production and improvement of assets, the art team has worked on rethinking its pipeline and approach to creating Nasdara and its inhabitants. DayZ Badlands is in many ways an opportunity for us to do things differently and better. Of course, this direction still respects the founding spirit of DayZ, but offers a clearer and more cohesive vision. Our broader goal is simple: to make the infected look and feel more human.Regional Military InfectedAs you may already know, the “infected” are just ordinary humans who contracted an unknown disease in the initial outbreak. That makes them extra violent toward you, the immune few: the survivors. The visuals of the Nasdara infected should reinforce this, as well as the fact that infected exist because of the disease and are not merely a generic horror movie spectacle of “undead zombies.”We focused primarily on three pillars as part of the new art direction for Nasdara:Regional Influence: Every scrap of clothing and worn detail should hint at who they were before the outbreak: their home, their work, their culture.Progression of Decay: Every visual element on the infected should tell a story of sickness, neglect, and deterioration.Visual Storytelling: Every silhouette, texture, and shape should express their story at a glance.We approached this process with a guiding principle: subtlety.Regional Police InfectedThe effects you see on infected are now more distinct and identifiable, but every symptom, stain, and injury has a logical cause that links them together. A torn uniform tells you where they worked. Bruises, vomit, cuts, sunburns, and sweat show how much the body has endured and how far gone it is. Every stain has a source. Nothing is decorative. Everything is a clue. More details on infected below.The Infected of NasdaraWe wanted the infected to feel like they truly belonged in Nasdara, not like they had simply been carried over from previous regions. Regional garments were a big part of that, including local civilian clothing, workwear, police pieces, and military-related items. But we also paid close attention to how Nasdara’s environment would affect their bodies and clothing.Regional Civilian InfectedFor this map, the infected went through a deeper visual direction pass to better connect them to a Middle Eastern-inspired region while still keeping them grounded in DayZ’s overall infected style. The art department also created shared resources and visual guidelines to help keep the infected cohesive across the whole set, especially since multiple artists were working on different models. This helped keep details like skin treatment, dust, sweat, sun exposure marks, clothing wear, and color grading consistent.Variety of Infected (Without color variants)Instead of relying on the darker, wetter, mud-like dirt that fits Chernarus or Livonia, the Nasdara infected use lighter dust, dry grime, faded fabric, sweat staining, sun exposure marks, and heat-related skin details. The idea was to make them feel shaped by the same harsh climate as the rest of the environment. They are still recognizably DayZ infected, but their clothing, skin, weathering, and overall palette should immediately tell the player that they are somewhere different.Melee Weapons in DayZ BadlandsNasdara as a fictional, Middle-Eastern region gave us the opportunity to explore a very rich collection of countries and cultures to research and include, and melee weapons are a great example of this. DayZ Badlands comes with a collection of iconic regional melee weapons, such as the Shamshir-styled scimitar, the Jambiya curved dagger, and the Akinaka. Naturally, there will be other varieties of non-historic melee weapons to find in urban areas, like the Police Baton for knocking out assailants, or the Döner Knife, ideal for slicing meats.From left to right: Scimitar Sword, Döner Knife, Police Baton, Jambiya DaggerDetermining which real references best suited the collection in Nasdara usually started with researching the Persian Gulf region's history in weapons, and extending that outwards to the Arabic Peninsula, or occasionally east, towards South Asia. Many of these weapon styles are hand-crafted to be unique and occasionally luxurious. Museums, auction houses of historical artifacts, and documentaries on these regions and their art heritage were good points of reference to find an exemplary item. For instance, in real life, every Jambiya is unique in their materials and decoration. Each of them speaks to their origin and its owner’s prestige.We were keen to include these unique weapons in Nasdara to enhance the experience of the region being old and rich in its heritage. The craftmanship tradition of blades is unique and deep in the real-world cultures that inspired the creation of the Takistan region. Our hope is that players will find something special in these items that invites them to drop their old blades for something that stands out.The Jambiya DaggerAnother example coming in DayZ Badlands is the Akinaka. This original Scythian design for a double-edged blade has been around for over two and a half millennia. It's been used by various civilizations over centuries, but has been recognized as a Persian weapon since ancient times. It was used as a short sword by the Greeks, as well as a side-arm, and even as a ritual and burial dagger in ancient Persia. This is an exceedingly rare artifact and it should communicate that whoever holds one in their hands has mastered survival in hostile Nasdara, or perhaps bested someone who did.The Akinaka DaggerDayZ already has a wide choice of hand-to-hand weapons. So it’s important that players find good use in these new melee blades, especially if they're rare, historical loot spread thin across a large region. The scimitar, which you might commonly understand as a Middle-Eastern type of saber or sword, is wielded with one hand, which makes it a fearsome, damaging, and long-reaching melee option with a quick swing. The Jambiya dagger, to account for its traditional metal treatment, will have a higher condition value than regular knives, allowing you to continue using it longer before the need for a sharpening tool.The Scimitar in ActionLet's get down to the brass tacks of how we make these weapons.Once we gather a variety of options for reference, we start with a simple silhouette model before going into higher polygon counts. This first block-out model helps check what the dimensions of the weapon should be, if they look good in the player's hands and on the ground when looted, and if their effective range feels appropriate and authentic to the real item's size. Then a high-detail model is created, from which decoration details and the profile of the shapes are baked down into the texture.First revision of the JambiyaFor example, this was an early, first revision of the Jambiya, modeled after a different real example, with a much broader blade and steeper tip. While it matched the silhouette of the specimen, it just didn't look eye-catching enough in the hands of the player once in-game. So a new specimen with a slimmer blade and sharper profile was chosen. A second set of references was then used to texture the item, to get a good feel of the metallic and non-metallic parts, and to see how they look under the strong Nasdara sunlight, or under an overcast sky. Once the look was done, optimized models were then made and finally configured in-game. We're excited for players to see the complete melee collection in DayZ...
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